Skip to content

TurretAnimYSort

The bias added to where a building's turret animation falls in the draw order.

Specification
Applies to
BuildingType
File
rules.ini
Section
[<ObjectType ID>]
Value
integer
When omitted
0

TurretAnimYSort changes whether a building’s turret animation is drawn over or under nearby objects, without moving it on screen. A higher value draws the animation later, over objects it would otherwise fall behind. A lower value draws it earlier. The value is in leptons and is added to the position the animation sorts by among the objects in its layer.

Use it to correct a turret moved up with a negative TurretAnimY or to the right with a positive TurretAnimX. Either shift also moves the animation back in the draw order. TurretAnimX and TurretAnimY move the artwork itself.

The key applies only to a turret drawn as an animation that sorts on its own:

  • A TurretAnimIsVoxel=yes building draws a voxel turret and has no turret animation to sort.
  • A BarrelAnimIsVoxel=yes building draws its turret animation itself, together with the barrel, so the animation takes no separate place in the draw order.