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TurretAnimZAdjust

The depth bias a building's turret art is drawn with.

Specification
Applies to
BuildingType
File
rules.ini
Section
[<ObjectType ID>]
Value
integer
When omitted
0

The value is in pixels of depth. A lower value draws the art in front of what it overlaps and a higher one behind it, which is why turret art is normally given a negative bias — it has to reach over the structure it is mounted on.

Which art it biases depends on how the turret is drawn. A turret animation carries the bias itself. A TurretAnimIsVoxel=yes building has no animation and writes its voxel turret and barrel at this depth instead. A BarrelAnimIsVoxel=yes building writes its voxel barrel at a fixed bias of 15 pixels in front and reads this key for its turret animation alone.