UseTurretShadow
Parsed shadow flag that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- UnitType
- File
art.ini- Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted- Value
- boolean
- When omitted
no- Used by the game
- No — loaded but not used
A Turret=yes vehicle drawn from shape artwork always casts the shadow of its hull, not of its turret. The shadow frame is the hull’s current frame plus half the frame count of the shape file: hull frame 45 in a 240-frame file casts its shadow from frame 165. No setting selects a different frame. A voxel vehicle uses ShadowIndex to choose the section its shadow is drawn from.
Stock art sets UseTurretShadow=yes only on the Mammoth Mk. II, a voxel vehicle.