VeinGrowthRate
Parsed rate that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- floating point
- When omitted
1- Used by the game
- No — loaded but not used
The value is stored and never consulted. Vein growth is timed per monster from VeinholeGrowthRate in [General].
See also — veins,
VeinholeGrowthRate