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VeinGrowthRate

Parsed rate that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
floating point
When omitted
1
Used by the game
No — loaded but not used

The value is stored and never consulted. Vein growth is timed per monster from VeinholeGrowthRate in [General].