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VeteranRatio

The multiple of its own cost an object must destroy to earn one point of experience.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
floating point
When omitted
10

Each credited kill adds the destroyed type’s cost divided by the product of the killer’s own cost and this value, so an expensive killer needs proportionally more wreckage than a cheap one for the same promotion. At the default, an object must destroy ten times its own cost to reach veteran and twenty times to reach elite. Earning experience covers what counts as a credited kill.

Lowering the value speeds every promotion by the same factor; raising it slows them. It has no bearing on the ranks handed out by crates, armories, reinforcements, or drop pods.

See alsoveterancy