Skip to content

VeteranRatio

The multiple of its own cost an object must destroy to earn one point of experience.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
floating point
When omitted
10

Experience per kill is inversely proportional to the value: doubling it halves the experience each kill gives, and halving it doubles that experience. Each credited kill adds victim cost / (killer cost * VeteranRatio) experience. At the default, an object must destroy enemies worth ten times its own cost to reach veteran, and twenty times to reach elite when VeteranCap allows it. A cheap killer therefore needs fewer kills than an expensive one against the same enemies.

Earning experience covers which kills count and which costs are used. The value has no bearing on ranks given by crates, armories, triggers or any other promotion without kills.

See also — veterancy