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VeteranSpeed

Movement speed of an object holding the faster ability is multiplied by one more than this value.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
floating point
When omitted
1

Raising the value speeds the object up: the default doubles its movement speed, and 0 leaves it unchanged. Only an object whose rank grants the FASTER ability through VeteranAbilities or EliteAbilities is affected.

The multiplier applies after the house’s ground-speed multiplier and any speed crate bonus.

It reaches infantry and vehicles whose Locomotor is Drive, Hover, Walk, Mech or Tunnel. Every other locomotor, including Flyer, Jumpjet and Levitate, sets its pace without reading the multiplier, so aircraft, jumpjets and levitating objects gain nothing. A building has no speed to raise.

See also — veterancy