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VeteranSpeed

Movement speed of an object holding the faster ability is multiplied by this value plus one.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
floating point
When omitted
1

The multiplier reaches only an object whose rank grants it the FASTER ability through VeteranAbilities or EliteAbilities. The default doubles speed, and 0 leaves it unchanged.

Scaling is applied after the house ground-speed bias and the object’s own speed bias, and before the current throttle setting. Only infantry, vehicles, and aircraft have a speed to raise; a building that reached veteran rank gains nothing from the ability.

See alsoveterancy