VoxelBarrelFile
The voxel model a building's gun barrel is drawn from.
- Applies to
- BuildingType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- string
- When omitted
(empty)
VoxelBarrelFile names the voxel model a BarrelAnimIsVoxel=yes building draws as its barrel. Write the file name without its extension: the engine loads <name>.VXL with <name>.HVA beside it. At most 15 characters are kept.
[MYARTILLERY] ; a BuildingType registered in [BuildingTypes]TurretAnim=MYART_A ; an AnimType registered in [Animations]; has no TURBarrelAnimIsVoxel=yesVoxelBarrelFile=MYARTBAR ; the barrel is drawn from MYARTBAR.VXLThe key is used only when the TurretAnim name does not supply a barrel name. A TurretAnim name supplies one when it contains TUR, in any case, starting at the fifth character or later. The engine then loads the barrel from that name with TUR and everything after it replaced by BARL, and ignores this key. A TUR that starts within the first four characters is not found, so a name such as TURMYART still uses this key.
A building without BarrelAnimIsVoxel=yes ignores the key.