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VoxelBarrelScale

The size a building's voxel barrel is drawn at, as a multiple of the model's own.

Specification
Applies to
BuildingType
File
rules.ini
Section
[<ObjectType ID>]
Value
floating point
When omitted
1.0

The scale resizes the barrel model about the point the three pivot offsets place it at, so the barrel’s mount does not move. Those pivot offsets keep their length whatever the scale.

The shots scale with the barrel. VoxelBarrelOffsetToBarrelEnd is multiplied by the same value, so a barrel drawn at three quarters size also fires from three quarters of the distance out. The scale does not move the shots when the building’s art entry sets PrimaryFirePixelOffset, because shots then start from that offset.

rules.ini
[MYARTILLERY] ; a BuildingType registered in [BuildingTypes]
BarrelAnimIsVoxel=yes
VoxelBarrelFile=MYARTBAR
VoxelBarrelScale=.75 ; three quarters of the size the model was built at

Only a BarrelAnimIsVoxel=yes building uses the setting.