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ActiveAnimThreePoweredLight

Whether the third active slot's animation is destroyed and recreated with its house's power.

Specification
Applies to
BuildingType
File
art.ini
Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted
Value
boolean
When omitted
no

ActiveAnimThreePoweredLight=yes removes the ActiveAnimThree animation when its house rechecks its power and is short, and creates it again when a recheck finds full power. Only some structures remove the animation; Power covers which. Despite its name, the flag does not light or tint anything.

The flag takes effect only beside ActiveAnimThreePowered=no. While ActiveAnimThreePowered is yes, its default, the animation freezes during a shortage and this flag is ignored.

Each time the house rechecks its power at full power, it creates the animation in the slot if the slot is empty. That includes an animation that played to its end.

A repair step, or an upgrade installed on a structure below maximum strength, starts the animation if the slot is empty. Either can start it during a shortage, and it then runs until the next recheck removes it.