AIBuildsWalls
Whether computer houses plan a perimeter wall around their bases.
Side wall planning
- Applies to
- Side
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
- ComputedThe second side takes NodAIBuildsWalls as each rules file sets it; every other side builds walls.
[Nod]AIBuildsWalls=noWhether a computer house playing for this side ends its generated base plan with a perimeter wall. The house plans a wall only when both this key and the global AIBuildsWalls are yes.
A house that plans no wall adds the side’s AIBaseDefensePlaceholders block of extra base defenses instead, when its plan holds at least three structures. A side that sets AIBaseDefensesWithWalls=yes gets that block together with the wall.
Global wall planning
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- boolean
- When omitted
yes
[General]AIBuildsWalls=yesWhether computer houses may plan a perimeter wall around their bases. With yes, each side decides with its AIBuildsWalls. With no, no computer house plans a wall, whatever its side sets.
A house that plans no wall adds its side’s AIBaseDefensePlaceholders block of extra base defenses to its plan instead, when its plan holds at least three structures.
History
- Added0.2.0In development