Annoyance
Makes a team that is already under way regroup when one of its members is fired on.
- Applies to
- TeamType
- File
ai.ini or map file- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
Damage to a member is handed to its team, and what the team does with it depends on whether it has begun to move. A team that has not begun to move always drops its center point and goes back to regrouping and reforming, wherever the damage came from. A team that is under way normally answers by turning on the attacker instead, and this setting adds the regroup to that case: the center point is dropped and the team reforms before it presses on with its script.
Four conditions gate the moving case, and all four are already required before this setting is consulted: the damage must have a source, that source must not itself be a member of the team, it must not already be the team’s target, and one member of the team — the one that most recently joined, not the one that was hit — must be a non-aircraft carrying a primary weapon.
Suicide=yes switches the whole damage response off, this setting included.