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BarrelExplode

The explosion animation played where an exploding overlay is set off.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
class
When omitted
none
rules.ini
[AudioVisual]
BarrelExplode=MYBARRELBOOM ; an AnimType registered in [Animations]

The animation is created at the coordinate handed to the blast, a point inside the cell the overlay stood in rather than its center, before the blast itself is applied. It is the same one for every exploding overlay: an overlay type cannot name its own. AmmoCrateDamage covers the damage, the debris and the fires that follow it.

The neighboring cells that catch light from the blast do not use this animation; the engine names that fire for itself.