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BarrelExplode

The explosion animation played where an exploding overlay is set off.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
class
When omitted
none
rules.ini
[AudioVisual]
BarrelExplode=MYBARRELBOOM ; an AnimType registered in [Animations]

Every Explodes=yes overlay plays this animation when it is set off. An overlay type cannot name its own. The animation plays where the triggering explosion landed, which need not be the center of the overlay’s cell, and it is created before the blast deals its damage.

The fires that spread to neighboring explosive overlays use the FIRE3 animation, not this one. AmmoCrateDamage covers the damage.