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AmmoCrateDamage

Raw damage of the blast an exploding overlay leaves behind when it is set off.

Specification
Applies to
global rules
File
rules.ini
Section
[CombatDamage]
Value
integer
When omitted
100

An overlay carrying Explodes=yes is cleared from its cell the moment an explosion reaches it, and this figure is the blast left in its place. The blast is centered on that cell, carries C4Warhead, and sets off any chain-reactive growth it touches. It is credited to nobody, so a unit killed by an exploding barrel counts as no one’s kill.

BarrelExplode plays over the blast. One piece of BarrelDebris is thrown — the first entry in that list to pass a fifteen percent roll, and none at all when every entry fails — and BarrelParticle is spawned on a twenty-five percent roll. Each of the four cells directly north, east, south and west that also holds an exploding overlay is set alight with a fire animation the engine names for itself.