BarrelParticle
The particle system released by an exploding overlay, on one blast in four.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- class
- When omitted
none
[AudioVisual]BarrelParticle=MyGraySmokeSys ; a ParticleSystemType registered in [ParticleSystems]An exploding overlay starts a particle system of this type on a 25% chance. The system starts where the triggering explosion landed, which need not be the center of the overlay’s cell. If the system type holds a particle type, one particle of it is released at once, on the same frame as the blast. Explodes=yes covers the rest of the explosion.