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BarrelParticle

The particle system released by an exploding overlay, on one blast in four.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
class
When omitted
none
rules.ini
[AudioVisual]
BarrelParticle=MyGraySmokeSys ; a ParticleSystemType registered in [ParticleSystems]

An exploding overlay starts a particle system of this type on a 25% chance. The system starts where the triggering explosion landed, which need not be the center of the overlay’s cell. If the system type holds a particle type, one particle of it is released at once, on the same frame as the blast. Explodes=yes covers the rest of the explosion.