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BarrelParticle

The particle system released by an exploding overlay, on one blast in four.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
class
When omitted
none
rules.ini
[AudioVisual]
BarrelParticle=MyGraySmokeSys ; a ParticleSystemType registered in [ParticleSystems]

On a twenty-five percent roll a system of this type is created at the coordinate handed to the blast, a point inside the cell the overlay stood in rather than its center, and immediately told to release its held particle, so the smoke starts on the same frame as the blast rather than on the system’s own first spawn. AmmoCrateDamage covers the rest of the explosion.

The system has no source object, so it is anchored to the cell and drifts on its own type’s settings alone.