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Blue

The scenario's blue palette tint, where 1 leaves the blue channel unchanged.

Specification
Applies to
scenarios
File
map file
Section
[Lighting]
Value
floating point
When omitted
1
map file
[Lighting]
Blue=.8

The value scales the blue in the tinted terrain palette that each cell’s ground is drawn with, from the moment the map loads. A value below 1 takes blue out, and a value above 1 adds blue and also brightens the ground. LightRedTint explains how the red, green and blue totals color and brighten the ground. The value is kept in whole hundredths, rounded down.

House color schemes are not tinted by this key; only an ion storm’s tint reaches them. While a storm runs, IonBlue replaces this tint, and it defaults to this value.

See also — Red, Green, IonBlue, ion-storms