Blue
The scenario's blue palette tint, where 1 leaves the blue channel unchanged.
Specification
- Applies to
- scenarios
- File
map file- Section
[Lighting]- Value
- floating point
- When omitted
1
[Lighting]Blue=.8The value is stored in hundredths and tints the terrain palette every cell draws its ground through, from the moment the map loads; house color schemes are never tinted by these keys, and only an ion storm retints them. It is read before its ion counterpart in the same section and is what IonBlue falls back to.