Red
The scenario's red palette tint, where 1 leaves the red channel unchanged.
- Applies to
- scenarios
- File
map file- Section
[Lighting]- Value
- floating point
- When omitted
1
[Lighting]Red=1Green=.9Blue=.8Red scales the red in the terrain’s colors. 1 leaves red unchanged, a value above 1 adds red, and a value below 1 takes it away. 0 removes it. The value is kept in whole hundredths, rounded down, so Red=.925 acts as .92. The tint is applied as the map loads, so it is in place from the first frame.
For each cell, the map’s tint is added to the tint of any structure light that reaches the cell. LightRedTint explains how the red, green and blue totals color and brighten the ground.
Units and structures are not tinted by Red. During an ion storm, terrain, units and structures all take the ion tint instead. IonRed falls back to Red, so a map that sets only the ordinary tint keys keeps its terrain color through a storm, and its units and structures take that tint while the storm lasts.