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Green

The scenario's green palette tint, where 1 leaves the green channel unchanged.

Specification
Applies to
scenarios
File
map file
Section
[Lighting]
Value
floating point
When omitted
1
map file
[Lighting]
Green=.9

This value scales the green channel of the terrain palette that each cell’s ground is drawn through, from the moment the map loads. .9 takes a tenth of the green out of the ground. The value is kept in whole hundredths, rounded down.

House color schemes are not tinted by this key; only an ion storm’s tint reaches them. While a storm runs, IonGreen replaces this tint.

See also — Red, Blue, IonGreen, ion-storms