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Green

The scenario's green palette tint, where 1 leaves the green channel unchanged.

Specification
Applies to
scenarios
File
map file
Section
[Lighting]
Value
floating point
When omitted
1
map file
[Lighting]
Green=.9

The value is stored in hundredths and tints the terrain palette every cell draws its ground through, from the moment the map loads; house color schemes are never tinted by these keys, and only an ion storm retints them. It is read before its ion counterpart in the same section and is what IonGreen falls back to.

See alsoRed, Blue, IonGreen, ion-storms