Green
The scenario's green palette tint, where 1 leaves the green channel unchanged.
Specification
- Applies to
- scenarios
- File
map file- Section
[Lighting]- Value
- floating point
- When omitted
1
[Lighting]Green=.9This value scales the green channel of the terrain palette that each cell’s ground is drawn through, from the moment the map loads. .9 takes a tenth of the green out of the ground. The value is kept in whole hundredths, rounded down.
House color schemes are not tinted by this key; only an ion storm’s tint reaches them. While a storm runs, IonGreen replaces this tint.