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BombParachute

Parsed canopy animation that nothing ever falls under.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
class
When omitted
none
Used by the game
No — loaded but not used

The value has no effect however it is set. It is the parachute for a paradropped projectile, and nothing in the game paradrops a projectile.

The only paradrop in the game is an aircraft carrying passengers, which drops them when it would otherwise fire its weapon. A passenger is always a vehicle, an infantryman or an aircraft, so it falls under Parachute.

See also — Parachute, ChuteSound