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BombParachute

Parsed canopy animation that nothing ever falls under.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
class
When omitted
none
Used by the game
No — loaded but not used

The paradrop routine chooses between two canopies by what is falling: a projectile takes this one and everything else takes Parachute.

Only one path reaches that routine. An aircraft carrying passengers drops them instead of firing its weapon, and what it hands over is a passenger detached from its cargo hold — always a vehicle, an infantryman or another aircraft, never a projectile. Nothing else in the game paradrops anything, so the branch this animation sits behind is never taken and the value is inert however it is set.

See alsoParachute, ChuteSound