BombParachute
Parsed canopy animation that nothing ever falls under.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- class
- When omitted
none- Used by the game
- No — loaded but not used
The paradrop routine chooses between two canopies by what is falling: a projectile takes this one and everything else takes Parachute.
Only one path reaches that routine. An aircraft carrying passengers drops them instead of firing its weapon, and what it hands over is a passenger detached from its cargo hold — always a vehicle, an infantryman or another aircraft, never a projectile. Nothing else in the game paradrops anything, so the branch this animation sits behind is never taken and the value is inert however it is set.
See also —
Parachute, ChuteSound