BombParachute
Parsed canopy animation that nothing ever falls under.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- class
- When omitted
none- Used by the game
- No — loaded but not used
The value has no effect however it is set. It is the parachute for a paradropped projectile, and nothing in the game paradrops a projectile.
The only paradrop in the game is an aircraft carrying passengers, which drops them when it would otherwise fire its weapon. A passenger is always a vehicle, an infantryman or an aircraft, so it falls under Parachute.
See also —
Parachute, ChuteSound