Skip to content

ChuteSound

Sound of a parachute opening under a passenger dropped from an aircraft.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
sound
When omitted
none
rules.ini
[AudioVisual]
ChuteSound=CHUTE1 ; placeholder for your sound's ID from SOUND.INI

ChuteSound plays at an aircraft’s position each time it drops a passenger by parachute. An aircraft carrying passengers drops one of them each time it would fire its weapon, so a full load plays the sound once per passenger. The sound plays only after the passenger has been placed. If the passenger cannot be placed, it goes back aboard and no sound plays.

This paradrop is the only parachute descent in the game, so the setting covers all of them. A drop pod is a separate kind of descent and plays the sounds of DropPodWeapon instead.