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Parachute

The canopy drawn above a paradropped passenger on the way down.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
class
When omitted
none
rules.ini
[AudioVisual]
Parachute=MYCHUTE ; an AnimType registered in [Animations]

An aircraft carrying passengers drops one of them each time it would fire its weapon. The passenger appears at the aircraft’s position and falls, with this animation attached above it as a canopy until it lands. If the ground below will not take the passenger, it goes back into the hold and no canopy is created.

Every paradropped passenger uses this canopy. BombParachute is never used.

The passenger falls at the slow parachute rate only while the animation lasts. Give it a LoopCount= long enough to play until landing; if it ends early, the rest of the fall is faster. The landing and the mission the passenger is given do not depend on the animation.