BridgeVoxelMax
Parsed debris count that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- integer
- When omitted
3- Used by the game
- No — loaded but not used
Nothing bounds the debris a collapsing bridge throws. Each cell of a falling section draws its own, and only while BridgeExplosions carries at least one entry: nineteen cells in twenty draw one animation from that list, and half of those draw one from MetallicDebris beside it.
See also —
BridgeExplosions, MetallicDebris