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BridgeVoxelMax

Parsed debris count that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
integer
When omitted
3
Used by the game
No — loaded but not used

Nothing bounds the debris a collapsing bridge throws. Each cell of a falling section draws its own, and only while BridgeExplosions carries at least one entry: nineteen cells in twenty draw one animation from that list, and half of those draw one from MetallicDebris beside it.