BridgeVoxelMax
Parsed debris count that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- integer
- When omitted
3- Used by the game
- No — loaded but not used
Nothing limits how much debris a collapsing bridge throws. Each collapsing cell rolls for its own explosion and wreckage, as BridgeExplosions describes.
See also —
BridgeExplosions, MetallicDebris