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BuildingSlam

The sound played as a structure the local player has placed settles onto the map.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
sound
When omitted
none
rules.ini
[AudioVisual]
BuildingSlam=PLACE2 ; a sound registered in [SoundList]

The sound is played once a finished structure has been placed and its factory closed out, and only when the placing house is the local player’s — another player putting a structure down is silent on this side of the connection. Walls and firestorm wall segments run the same branch, so laying a wall makes the same sound as raising a building.

It is played without a position, so it comes through at full volume wherever the view happens to be sitting.