BuildingSlam
The sound played as a structure the local player has placed settles onto the map.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- sound
- When omitted
none
[AudioVisual]BuildingSlam=PLACE2 ; a sound registered in [SoundList]The sound is played once a finished structure has been placed and its factory closed out, and only when the placing house is the local player’s — another player putting a structure down is silent on this side of the connection. Walls and firestorm wall segments run the same branch, so laying a wall makes the same sound as raising a building.
It is played without a position, so it comes through at full volume wherever the view happens to be sitting.