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BuildingDrop

The sound played where a vehicle deploys into a structure.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
sound
When omitted
none
rules.ini
[AudioVisual]
BuildingDrop=PLACE2 ; a sound ID registered in SOUND.INI

The sound plays once, at the vehicle’s position, when a vehicle deploys into a structure, such as an MCV becoming a construction yard. It plays only when the new structure belongs to a house the local player controls:

  • In a campaign, that is the player’s house and any house with PlayerControl=yes.
  • In a skirmish or multiplayer game, it is only the local player’s house.

Placing a structure built from the sidebar plays BuildingSlam instead.