BuildingDrop
The sound played where a vehicle deploys into a structure.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- sound
- When omitted
none
[AudioVisual]BuildingDrop=PLACE2 ; a sound ID registered in SOUND.INIThe sound plays once, at the vehicle’s position, when a vehicle deploys into a structure, such as an MCV becoming a construction yard. It plays only when the new structure belongs to a house the local player controls:
- In a campaign, that is the player’s house and any house with
PlayerControl=yes. - In a skirmish or multiplayer game, it is only the local player’s house.
Placing a structure built from the sidebar plays BuildingSlam instead.