BuildSpeed
The multiplier that turns an object's cost into its base build time.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- floating point
- When omitted
1
Base build time in game frames is the object’s Cost multiplied by this value and by nine tenths of a frame per credit, so at the default an object costing 1000 takes one minute to build. Everything else that shapes production — the country and difficulty BuildTime multipliers, the power divisor, the count of factories, and the wall coefficient — is applied to that figure afterwards.
The value applies to every producible object type, so raising it lengthens every build in the game rather than any one category.