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CloakSound

The sound played at an object's position as it starts to hide or to reappear.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
sound
When omitted
none
rules.ini
[AudioVisual]
CloakSound=Cloak1 ; a sound registered in [SoundList]

The sound is played at the coordinate the object stands on, once at the start of each fade, for every object of every house — including each vehicle and infantryman a growing cloaking field passes over, and each structure that fades out under one. One start is silent: when a critically damaged object gives up a cloak part way through, the fade back into view begins without the sound.

See alsocloaking