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CloakSound

The sound played at an object's position as it starts to hide or to reappear.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
sound
When omitted
none
rules.ini
[AudioVisual]
CloakSound=CLOAK5 ; the shipped sound, defined in SOUND.INI

CloakSound plays at an object’s position each time the object starts to hide or to reappear. It plays for objects of every house. That includes each vehicle and infantryman a growing cloaking field passes over, and each structure that fades out under one.

One kind of reappearance is silent. A critically damaged vehicle, infantryman or aircraft, with health at or below ConditionRed, can abandon its cloak partway through hiding: it has a ten percent chance each frame while its fade is in the darkened band. When it abandons the cloak this way, it fades back into view without the sound.

See also — cloaking