CloakSound
The sound played at an object's position as it starts to hide or to reappear.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- sound
- When omitted
none
[AudioVisual]CloakSound=Cloak1 ; a sound registered in [SoundList]The sound is played at the coordinate the object stands on, once at the start of each fade, for every object of every house — including each vehicle and infantryman a growing cloaking field passes over, and each structure that fades out under one. One start is silent: when a critically damaged object gives up a cloak part way through, the fade back into view begins without the sound.
See also — cloaking