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DefaultFirestormExplosionSystem

The ParticleSystemType spawned in place of the usual explosion when the firestorm warhead destroys a vehicle or aircraft.

Specification
Applies to
global rules
File
rules.ini
Section
[CombatDamage]
Value
class
When omitted
none

A vehicle or aircraft destroyed by the warhead that FirestormWarhead names bursts into seven to nine of these particle systems at its center. When the named type is a Spark system, each burst flies in a random direction in place of the type’s SpawnDirection.

The burst replaces the explosion the victim would otherwise produce: an aircraft’s Explosion animation, or a vehicle’s ordinary explosion or water splash.

A vehicle whose art sets DeathFrames above 0 never bursts. It plays that death sequence and then explodes the ordinary way, even when the firestorm destroyed it.

See also — laser-fences