DefaultFirestormExplosionSystem
The ParticleSystemType spawned in place of the usual explosion when the firestorm warhead destroys a vehicle or aircraft.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[CombatDamage]- Value
- class
- When omitted
none
A vehicle or aircraft destroyed by the warhead that FirestormWarhead names bursts into seven to nine of these particle systems at its center. When the named type is a Spark system, each burst flies in a random direction in place of the type’s SpawnDirection.
The burst replaces the explosion the victim would otherwise produce: an aircraft’s Explosion animation, or a vehicle’s ordinary explosion or water splash.
A vehicle whose art sets DeathFrames above 0 never bursts. It plays that death sequence and then explodes the ordinary way, even when the firestorm destroyed it.
See also — laser-fences