Skip to content

DefaultFirestormExplosionSystem

The ParticleSystemType spawned in place of the usual explosion when the firestorm warhead destroys a unit or aircraft.

Specification
Applies to
global rules
File
rules.ini
Section
[CombatDamage]
Value
class
When omitted
none

Between seven and nine of these systems are created at the victim’s center, each told to send its sparks in a random direction. The branch is chosen by the killing warhead being exactly the one FirestormWarhead names, and it replaces the explosion the victim would otherwise have produced — an aircraft’s Explosion list, and a unit’s ordinary explosion or water splash. A unit whose art declares DeathFrames plays that death sequence instead and never reaches this branch.

See alsolaser-fences