FirestormWarhead
The WarheadType a raised firestorm wall destroys objects with.
- Applies to
- global rules
- File
rules.ini- Section
[CombatDamage]- Value
- class
- When omitted
none
FirestormWarhead is the warhead a raised firestorm wall kills with. It applies to:
- an object in a raised section’s cell, when the section sweeps its cell;
- an object with the flying or jumpjet locomotor moving over a raised section.
The victim takes damage equal to its remaining strength. The damage is forced, so armor and Immune=yes do not reduce it. No attacker is credited with the kill, and no crew escapes, although a hijacker who took the vehicle still steps out.
The warhead decides how the victim dies. An infantryman dies as the warhead’s InfDeath selects, except jumpjet infantry and crawling cyborgs, which explode. A standing cyborg is removed at once, so only an InfDeath that leaves an animation (3, 4 or 5) shows anything. A vehicle or aircraft killed by this warhead throws DefaultFirestormExplosionSystem sparks instead of its usual explosion, with the exceptions given in What a raised section destroys.
The approach sweep, which destroys objects moving into a raised section’s cell, uses C4Warhead instead, so its victims die with that warhead’s effects.