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DefaultRepairParticleSystem

Parsed particle system name that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[CombatDamage]
Value
class
When omitted
none
Used by the game
No — loaded but not used

This is one of nine Default…System keys with no effect. DefaultDebrisSmokeSystem lists them and names the keys that do give objects, weapons and warheads their particle systems.