DefaultDebrisSmokeSystem
Parsed particle system name that the engine never uses.
The engine accepts and loads it, but no gameplay code uses the stored value.
- Applies to
- global rules
- File
rules.ini- Section
[CombatDamage]- Value
- class
- When omitted
none- Used by the game
- No — loaded but not used
Nothing asks for a debris smoke system by this name. The systems an object or a weapon gives off are named where they are produced — an object’s own DamageParticleSystems, a weapon’s AttachedParticleSystem, a warhead’s Particle — and none of them falls back to this section.
The section carries ten Default…System names, each parsed into its own place. Nine of them go unread: this one, DefaultFireStreamSystem, DefaultLargeGreySmokeSystem, DefaultLargeRedSmokeSystem, DefaultRepairParticleSystem, DefaultSmallGreySmokeSystem, DefaultSmallRedSmokeSystem, DefaultSparkSystem and DefaultTestParticleSystem. DefaultFirestormExplosionSystem is the only one the engine reaches for, and it is reached from one branch rather than as a fallback for the others.