Skip to content

DefaultDebrisSmokeSystem

Parsed particle system name that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[CombatDamage]
Value
class
When omitted
none
Used by the game
No — loaded but not used

Nothing asks for a debris smoke system by this name. The systems an object or a weapon gives off are named where they are produced — an object’s own DamageParticleSystems, a weapon’s AttachedParticleSystem, a warhead’s Particle — and none of them falls back to this section.

The section carries ten Default…System names, each parsed into its own place. Nine of them go unread: this one, DefaultFireStreamSystem, DefaultLargeGreySmokeSystem, DefaultLargeRedSmokeSystem, DefaultRepairParticleSystem, DefaultSmallGreySmokeSystem, DefaultSmallRedSmokeSystem, DefaultSparkSystem and DefaultTestParticleSystem. DefaultFirestormExplosionSystem is the only one the engine reaches for, and it is reached from one branch rather than as a fallback for the others.