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DefaultDebrisSmokeSystem

Parsed particle system name that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[CombatDamage]
Value
class
When omitted
none
Used by the game
No — loaded but not used

To give off particle systems, name them on the type that produces them: an object’s DamageParticleSystems, a weapon’s AttachedParticleSystem, or a warhead’s Particle. None of these falls back to a Default…System key.

The rules hold ten Default…System keys, and nine of them have no effect: this one, DefaultFireStreamSystem, DefaultLargeGreySmokeSystem, DefaultLargeRedSmokeSystem, DefaultRepairParticleSystem, DefaultSmallGreySmokeSystem, DefaultSmallRedSmokeSystem, DefaultSparkSystem and DefaultTestParticleSystem. Only DefaultFirestormExplosionSystem is used, and only when the firestorm warhead destroys a vehicle or aircraft.