DefaultDebrisSmokeSystem
Parsed particle system name that the engine never uses.
The engine accepts and loads it, but no gameplay code uses the stored value.
- Applies to
- global rules
- File
rules.ini- Section
[CombatDamage]- Value
- class
- When omitted
none- Used by the game
- No — loaded but not used
To give off particle systems, name them on the type that produces them: an object’s DamageParticleSystems, a weapon’s AttachedParticleSystem, or a warhead’s Particle. None of these falls back to a Default…System key.
The rules hold ten Default…System keys, and nine of them have no effect: this one, DefaultFireStreamSystem, DefaultLargeGreySmokeSystem, DefaultLargeRedSmokeSystem, DefaultRepairParticleSystem, DefaultSmallGreySmokeSystem, DefaultSmallRedSmokeSystem, DefaultSparkSystem and DefaultTestParticleSystem. Only DefaultFirestormExplosionSystem is used, and only when the firestorm warhead destroys a vehicle or aircraft.