Skip to content

DefaultTestParticleSystem

Parsed particle system name that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[CombatDamage]
Value
class
When omitted
none
Used by the game
No — loaded but not used

One of the ten Default…System names the section carries, each parsed into its own place and nine of the ten never read. DefaultDebrisSmokeSystem covers where the systems an object or a weapon gives off are actually named.