DefaultSparkSystem
Parsed particle system name that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[CombatDamage]- Value
- class
- When omitted
none- Used by the game
- No — loaded but not used
One of the ten Default…System names the section carries, each parsed into its own place and nine of the ten never read. DefaultDebrisSmokeSystem covers where the systems an object or a weapon gives off are actually named.