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Dig

The animation played where a subterranean vehicle breaks the surface.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
class
When omitted
none
rules.ini
[AudioVisual]
Dig=MYDIGCLOUD ; an AnimType registered in [Animations]

A tunneling vehicle creates the animation at its own position at three points in a trip: when it has finished turning to face its destination and starts to dig in, when the nose-down rotation completes and the descent begins, and when it rises back to within fifty leptons of ground level on the way out. Each of the three also plays DigSound.

A fourth point can play the sound alone. When a vehicle arrives beneath its destination in a cell it cannot enter, or one outside the local radar, it starts to rise there rather than looking for another spot, and plays the sound without an animation — but only if it is already within fifty leptons of ground level, which a burrowing vehicle is not.