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DigSound

Sound of a subterranean unit breaking the surface on its way down or up.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
sound
When omitted
none
rules.ini
[AudioVisual]
DigSound=DIGIN1 ; a sound ID registered in SOUND.INI

A vehicle with the tunnel Locomotor plays this sound at its position at three points of a trip underground, each time with the Dig animation:

  1. when it has turned to face its destination and starts to dig in;
  2. when the nose-down dig-in finishes and it starts to sink;
  3. when, rising at its destination, it comes within 50 leptons of ground level.

Dig lists the points a cancelled move skips.

See also — Dig, TunnelSpeed, Locomotor