DigSound
Sound of a subterranean unit breaking the surface on its way down or up.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- sound
- When omitted
none
[AudioVisual]DigSound=DIGIN1 ; a sound ID registered in SOUND.INIA vehicle with the tunnel Locomotor plays this sound at its position at three points of a trip underground, each time with the Dig animation:
- when it has turned to face its destination and starts to dig in;
- when the nose-down dig-in finishes and it starts to sink;
- when, rising at its destination, it comes within 50 leptons of ground level.
Dig lists the points a cancelled move skips.