DumbTargetStrengthCoefficient
A house-wide replacement for TargetStrengthCoefficient that no house ever uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- floating point
- When omitted
0- Used by the game
- No — loaded but not used
Every house scores targets with the TargetStrengthCoefficient of the choosing object’s type.
This key is one of five house-wide coefficients that were meant to replace all five per-type coefficients for a house without an IsThreatRatingNode upgrade. Every house uses the per-type coefficients from the moment it is created, so neither the house-wide set nor IsThreatRatingNode changes anything. Where the coefficients come from explains how the per-type value is chosen.
See also — target-selection