DumbTargetStrengthCoefficient
The house-wide stand-in for TargetStrengthCoefficient on a house that owns no threat rating node.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- floating point
- When omitted
0- Used by the game
- No — loaded but not used
Threat scoring reads five coefficients from the type of the object doing the choosing. This house-wide set was meant to replace all five for a house that owns no threat rating structure, and the two sets are all-or-nothing — there is no per-coefficient fallback between them. Every house has the threat rating flag set as it is created and nothing ever clears it, so the substitution never happens and TargetStrengthCoefficient is always the value used.
See also — target-selection