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EMPulseProjectile

Parsed BulletType that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[SpecialWeapons]
Value
class
When omitted
none
Used by the game
No — loaded but not used

The name promises the projectile an EM pulse cannon launches. Firing the cannon instead fires the building’s own primary weapon, so the shot takes that weapon’s Projectile=. Nothing beyond the save file and the cleanup that clears the pointer when a projectile type is deleted touches the value stored here.