EMPulseWarhead
Parsed WarheadType that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[SpecialWeapons]- Value
- class
- When omitted
none- Used by the game
- No — loaded but not used
The name promises the warhead an EM pulse cannon discharge detonates with. Firing the cannon instead fires the building’s own primary weapon, so the pulse comes from that weapon’s warhead. Nothing beyond the save file and the cleanup that clears the pointer when a warhead is deleted touches the value stored here.