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EMPulseWarhead

Parsed WarheadType that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[SpecialWeapons]
Value
class
When omitted
none
Used by the game
No — loaded but not used

The name promises the warhead an EM pulse cannon discharge detonates with. Firing the cannon instead fires the building’s own primary weapon, so the pulse comes from that weapon’s warhead. Nothing beyond the save file and the cleanup that clears the pointer when a warhead is deleted touches the value stored here.