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EngineerDamage

Added in 0.1.0

A figure the rules parser stores for engineer damage that no gameplay path consults.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
floating point
When omitted
0

The value is read and carried in the rules, and it survives a save, but nothing asks for it afterwards, so writing it changes nothing a player can see. It sits beside EngineerCaptureLevel, which does decide something — the cursor an engineer shows over a damaged structure — and what an engineer actually does on arrival is settled from the flags at the structure rather than from either figure.

History

  1. Added0.1.0In development

    Read EngineerDamage from its own key