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EngineerDamage

Added in 0.1.0

Parsed engineer damage figure that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
floating point
When omitted
0
Used by the game
No — loaded but not used

Outside a campaign game with the multiplayer engineer option on, the damage an engineer deals follows ConditionRed and uses C4Warhead, as Damaging it instead explains.

History

  1. Added0.1.0

    Read EngineerDamage from its own key