EngineerDamage
Added in 0.1.0
Parsed engineer damage figure that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- floating point
- When omitted
0- Used by the game
- No — loaded but not used
Outside a campaign game with the multiplayer engineer option on, the damage an engineer deals follows ConditionRed and uses C4Warhead, as Damaging it instead explains.
See also — capture,
EngineerCaptureLevelHistory
- Added0.1.0