EngineerDamage
Added in 0.1.0
A figure the rules parser stores for engineer damage that no gameplay path consults.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- floating point
- When omitted
0
The value is read and carried in the rules, and it survives a save, but nothing asks for it
afterwards, so writing it changes nothing a player can see. It sits beside
EngineerCaptureLevel, which does decide something — the
cursor an engineer shows over a damaged structure — and what an engineer actually does on
arrival is settled from the flags at the structure rather than from either figure.
See also — capture,
EngineerCaptureLevelHistory
- Added0.1.0In development