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ExtraInfantryLight

Extra brightness every infantryman is drawn with, as a fraction of normal brightness.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
floating point
When omitted
0A later file that declares `[AudioVisual]` without this key keeps only the whole part of the current value, so a value below `1` becomes `0`.

ExtraInfantryLight draws every infantryman brighter by a flat amount. The value is a fraction of normal brightness, so .2 adds a fifth of normal brightness. The amount is added on top of the light the infantryman takes from its cell, including on a bridge and in a shadowed cell.

rules.ini
[AudioVisual]
ExtraInfantryLight=.2

Only the infantryman’s body takes the amount. The shadow drawn under an infantryman above the ground does not. While an infantryman falls in a drop pod, the pod is drawn at normal brightness.