ExtraInfantryLight
Extra brightness every infantryman is drawn with, as a fraction of normal brightness.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- floating point
- When omitted
0A later file that declares `[AudioVisual]` without this key keeps only the whole part of the current value, so a value below `1` becomes `0`.
ExtraInfantryLight draws every infantryman brighter by a flat amount. The value is a fraction of normal brightness, so .2 adds a fifth of normal brightness. The amount is added on top of the light the infantryman takes from its cell, including on a bridge and in a shadowed cell.
[AudioVisual]ExtraInfantryLight=.2Only the infantryman’s body takes the amount. The shadow drawn under an infantryman above the ground does not. While an infantryman falls in a drop pod, the pod is drawn at normal brightness.
See also —
ExtraUnitLight, ExtraAircraftLight