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ExtraUnitLight

Extra brightness every vehicle is drawn with, as a fraction of full light.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
floating point
When omitted
0Any file that declares `[AudioVisual]` re-reads the key and hands the read the stored value divided by full light as whole numbers, so a setting below full light comes back as `0`.
rules.ini
[AudioVisual]
ExtraUnitLight=.2

The figure is written as a fraction of full light, where 1 is the full strength the map’s own lighting is measured against. It is added to the brightness the cell and the current ambient level already give the vehicle, after the lift a bridge deck gives it and after the darkening an overshadowed cell applies, so .2 lifts a vehicle a fifth of full strength above its surroundings wherever it stands.

Three draws take it: the vehicle body, the separate harvesting overlay drawn beside a working harvester, and the flag a vehicle carries in a capture-the-flag game. Nothing outside the drawing of a vehicle reads the setting, so it changes no targeting, cloaking or lighting calculation.