ExtraUnitLight
Extra brightness every vehicle is drawn with, as a fraction of normal brightness.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- floating point
- When omitted
0A later file that declares `[AudioVisual]` without this key keeps only the whole part of the current value, so a value below `1` becomes `0`.
ExtraUnitLight draws every vehicle brighter by a flat amount. The value is a fraction of normal brightness, so .2 adds a fifth of normal brightness. The amount is added on top of the light the vehicle takes from its cell, including on a bridge and in a shadowed cell.
[AudioVisual]ExtraUnitLight=.2The amount lights the vehicle’s body and the harvesting animation drawn beside a working harvester. It changes nothing except how vehicles are drawn.
See also —
ExtraInfantryLight, ExtraAircraftLight