ExtraUnitLight
Extra brightness every vehicle is drawn with, as a fraction of full light.
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- floating point
- When omitted
0Any file that declares `[AudioVisual]` re-reads the key and hands the read the stored value divided by full light as whole numbers, so a setting below full light comes back as `0`.
[AudioVisual]ExtraUnitLight=.2The figure is written as a fraction of full light, where 1 is the full strength the map’s own lighting is measured against. It is added to the brightness the cell and the current ambient level already give the vehicle, after the lift a bridge deck gives it and after the darkening an overshadowed cell applies, so .2 lifts a vehicle a fifth of full strength above its surroundings wherever it stands.
Three draws take it: the vehicle body, the separate harvesting overlay drawn beside a working harvester, and the flag a vehicle carries in a capture-the-flag game. Nothing outside the drawing of a vehicle reads the setting, so it changes no targeting, cloaking or lighting calculation.
ExtraInfantryLight, ExtraAircraftLight