Skip to content

ExtraUnitLight

Extra brightness every vehicle is drawn with, as a fraction of normal brightness.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
floating point
When omitted
0A later file that declares `[AudioVisual]` without this key keeps only the whole part of the current value, so a value below `1` becomes `0`.

ExtraUnitLight draws every vehicle brighter by a flat amount. The value is a fraction of normal brightness, so .2 adds a fifth of normal brightness. The amount is added on top of the light the vehicle takes from its cell, including on a bridge and in a shadowed cell.

rules.ini
[AudioVisual]
ExtraUnitLight=.2

The amount lights the vehicle’s body and the harvesting animation drawn beside a working harvester. It changes nothing except how vehicles are drawn.