Full
Fills the storage of every member created for a reinforcement group of this type.
Specification
- Applies to
- TeamType
- File
ai.ini or map file- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
Full=yes makes each reinforcement member whose type sets Storage above zero start with a full load: its whole Storage amount of the first Tiberium type in the rules. A member whose type has no storage is unaffected.
[MyHarvesterDelivery] ; example TeamTypeName=Loaded harvestersTaskForce=MyHarvesterForce ; defined under [TaskForces]Script=MyHarvesterScript ; defined under [ScriptTypes]Full=yesOnly the Reinforcement (team) and Reinforcement (team) at waypoint trigger actions apply the setting, because they create the team’s members from its TaskForce. VeteranLevel is applied at the same moment. A team that fills its roster by recruiting objects its house already owns never applies it.
The load is given once, when the member is created. The setting does not refill a member later.