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Full

Fills the storage of every member created for a reinforcement group of this type.

Specification
Applies to
TeamType
File
ai.ini or map file
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

Full=yes makes each reinforcement member whose type sets Storage above zero start with a full load: its whole Storage amount of the first Tiberium type in the rules. A member whose type has no storage is unaffected.

ai.ini or map file
[MyHarvesterDelivery] ; example TeamType
Name=Loaded harvesters
TaskForce=MyHarvesterForce ; defined under [TaskForces]
Script=MyHarvesterScript ; defined under [ScriptTypes]
Full=yes

Only the Reinforcement (team) and Reinforcement (team) at waypoint trigger actions apply the setting, because they create the team’s members from its TaskForce. VeteranLevel is applied at the same moment. A team that fills its roster by recruiting objects its house already owns never applies it.

The load is given once, when the member is created. The setting does not refill a member later.