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Full

Fills the storage of every member created for a reinforcement group of this type.

Specification
Applies to
TeamType
File
ai.ini or map file
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

As a reinforcement group builds its members from the TaskForce, each one whose type sets Storage above zero is created with that many units already in its hold, all of them the first Tiberium type in the rules. A member with no storage is unaffected.

ai.ini or map file
[MyHarvesterDelivery] ; example TeamType
Name=Loaded harvesters
TaskForce=MyHarvesterForce ; defined under [TaskForces]
Script=MyHarvesterScript ; defined under [ScriptTypes]
Full=yes

The value is read at the moment a member is created, alongside VeteranLevel, so it reaches only the paths that build a group from the TaskForce. A team that fills its roster by recruiting objects the house already owns never consults it, and nothing tops a member up again after it has spent the load.