GrowthRate
Parsed rate that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- floating point
- When omitted
2- Used by the game
- No — loaded but not used
The name marks it as the interval between Tiberium growth passes, expressed in minutes. Nothing reads the stored figure.
Growth timing is per Tiberium type and counted in frames instead: a type’s timer reloads with its own Growth delay after every pass — cut to under a third of it while the scenario’s accelerated-Tiberium setting is on — and the scenario’s TiberiumGrowthEnabled switch decides whether any pass runs. Growth explains how a pass picks the cells it ripens.