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GrowthRate

Parsed rate that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
floating point
When omitted
2
Used by the game
No — loaded but not used

The name suggests the time between Tiberium growth passes in minutes, but nothing reads the stored value.

Each Tiberium type times its own growth in frames. After every growth pass, the type waits its Growth delay before the next one, or 30% of that delay while the scenario’s TiberiumGrows setting is on. The scenario’s TiberiumGrowthEnabled switch decides whether any pass runs. Growth explains which cells a pass ripens.

See also — tiberium, Growth