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HasStupidGuardMode

Ends an unarmed building's Guard mission at once instead of running its idle handling.

Specification
Applies to
BuildingType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
yes

The setting is read only on the branch of the Guard mission taken by a building with no first-slot weapon. An armed building scans for targets on the other branch and never reaches it, so the setting cannot change what a defensive structure does.

Left at yes, Guard returns after 100 frames having done nothing. Set to no, the building runs its idle handling instead: a repair bay or reload bay whose customer is waiting at the door, within a quarter of a cell and free to move, switches to the repair mission, and a weapons factory clears the bib its exit occupies.

See alsotarget-selection