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HunterSeekerDescentSpeed

Leptons a hunter seeker drops each frame.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
integer
When omitted
0

While an airborne hunter seeker is above its flight level, it drops this many leptons each frame. The stock rules use 50, about a fifth of a cell a frame. At 0 a drone that still has strength never drops and holds whatever altitude it has reached. HunterSeekerDescendProximity sets the level the drone descends to.

The drop is limited only by the drone’s height above the ground, not by the gap to its flight level. A value larger than that gap takes the drone below its flight level in one step, and the next frame’s climb at HunterSeekerAscentSpeed brings it back up.

A hunter seeker does not use the staged descent of an ordinary aircraft, which drops a twentieth of the remaining gap each frame, held between 20 and 50 leptons. This value is its whole descent rate.

A drone reduced to zero strength falls. Each frame it drops by this value and also by a fall that starts at one lepton and grows by one lepton every frame. When it reaches the ground it is destroyed with a 1000-damage blast through C4Warhead at the landing point.