IonBeam
The column of light drawn where an ion cannon strike lands.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- class
- When omitted
none
[AudioVisual]IonBeam=MYIONBEAM ; an AnimType registered in [Animations]The animation is created five leptons above the impact point on the frame the strike lands, centered on that point and pinned to the view, ahead of the damage and the combat lighting. It plays over every surface: unlike IonBlast, which water replaces with a splash, the beam is drawn wherever the strike comes down.
The GDI Ion Cannon superweapon and the scripted ion-blast trigger action both arrive through the same routine, so both draw it.