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IonBeam

The column of light drawn where an ion cannon strike lands.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
class
When omitted
none
rules.ini
[AudioVisual]
IonBeam=MYIONBEAM ; an AnimType registered in [Animations]

The beam plays centered on the impact point on the frame an ion cannon blast lands. It plays over land and water alike. IonBlast, which plays with it, is replaced by a splash over water.

A superweapon with Type=IonCannon and the Ion-cannon strike… trigger action both set off the same blast, so both play the beam.