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IonBlast

The ring of fire drawn where an ion cannon strike meets the ground.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
class
When omitted
none
rules.ini
[AudioVisual]
IonBlast=MYIONRING ; an AnimType registered in [Animations]

The animation is created five leptons above the impact point on the frame the strike lands, centered on that point and pinned to the view, ahead of the damage and the combat lighting. A strike that comes down on water takes the last entry of SplashList in its place, so this is the land effect only; IonBeam is drawn over both.

The GDI Ion Cannon superweapon and the scripted ion-blast trigger action both arrive through the same routine, so both draw it.