LargeFire
The greater of the two flames the engine lights for itself.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- class
- When omitted
none
[AudioVisual]LargeFire=MYFIRE_LG ; an AnimType registered in [Animations]Two paths create it, and both pair it with SmallFire rather than using it alone:
- A
Flamer=yesanimation reaching its middle frame lays one on an even chance, a little under half a cell out in a random direction from its center and snapped to the nearest free spot, alongside the small flames it always lays. - A structure being torn down works over every cell of its footprint; a cell that draws a small flame has a further even chance of one of these on top, a quarter of a cell out in a random direction.
Neither path is nameable from an object type, so this is the only place the effect can be changed. A structure knocked down a damage level short of destruction never reaches it: Sparky covers that case, where the choice is between the small flame and the OnFire set.