LargeFire
The greater of the two flames the engine lights for itself.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- class
- When omitted
none
[AudioVisual]LargeFire=MYFIRE_LG ; an AnimType registered in [Animations]The engine lights this flame in two situations, each time alongside SmallFire:
- A
Flamer=yesanimation reaches its middle frame. It has an even chance of laying one just under half a cell from its center in a random direction, at the nearest free spot. The animation also lays one small flame, and a second with an even chance, whether or not it lays this one. - A structure is destroyed. Each cell of its footprint has an even chance of a small flame, and a cell that gets one has a further even chance of this flame, a quarter of a cell from the cell’s center in a random direction. About one cell in four gets one.
No object type can name a different animation for either situation, so this key is the only way to change it. A structure that only drops a damage level does not use this flame. Sparky covers that case, where the choice is between the small flame and the OnFire set.