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LargeFire

The greater of the two flames the engine lights for itself.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
class
When omitted
none
rules.ini
[AudioVisual]
LargeFire=MYFIRE_LG ; an AnimType registered in [Animations]

Two paths create it, and both pair it with SmallFire rather than using it alone:

  • A Flamer=yes animation reaching its middle frame lays one on an even chance, a little under half a cell out in a random direction from its center and snapped to the nearest free spot, alongside the small flames it always lays.
  • A structure being torn down works over every cell of its footprint; a cell that draws a small flame has a further even chance of one of these on top, a quarter of a cell out in a random direction.

Neither path is nameable from an object type, so this is the only place the effect can be changed. A structure knocked down a damage level short of destruction never reaches it: Sparky covers that case, where the choice is between the small flame and the OnFire set.

See alsoSmallFire, OnFire, Flamer, Sparky