OnFire
The three flames a structure shows when a sparky warhead knocks it down a damage level.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- typelist
- When omitted
(empty)
[AudioVisual]OnFire=MYFIRE_SM,MYFIRE_MD,MYFIRE_LG ; AnimTypes registered in [Animations]The game uses the first three entries, by position. The first two are the common flames and the third is the rare one; Sparky covers the roll that picks between them. Entries after the third are never used.
SmallFire and LargeFire supply the other structure fires, and TreeFire supplies the flames on a burning terrain object.