OnFire
The three flames a structure shows when a sparky warhead knocks it down a damage level.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- typelist
- When omitted
(empty)
[AudioVisual]OnFire=MYFIRE_SM,MYFIRE_MD,MYFIRE_LG ; AnimTypes registered in [Animations]The gameplay path reads exactly three slots and reads them by position: the first two are the common flames and the third is the rare one. Sparky covers the roll that selects between them and what an incomplete list does there. Entries past the third are never reached by it, so a longer list only wastes names.
The rest of the game’s fires come from elsewhere. SmallFire and LargeFire cover the flames a structure shows without a sparky warhead and while it is being destroyed, and TreeFire covers a burning terrain object.