TreeFire
The two flames that burn on a terrain object once it catches.
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- typelist
- When omitted
(empty)
[AudioVisual]TreeFire=MYTREEFIRE1,MYTREEFIRE2 ; AnimTypes registered in [Animations]A terrain object catches fire only if it is not already burning, is not crumbling, carries Armor=wood and is not a Tiberium spawner. Sparky covers the warhead side of that — a Wood=yes warhead against an Immune=no terrain type — and TreeFlammability covers a fire spreading from one object to the next.
The flame is placed 80 leptons above the object’s center, attached to it so it follows the sprite, and given 255 repetitions of the animation’s own loop count so that it burns until the object puts it out rather than running to an end of its own.
Only two slots are ever used. The choice between them is even and carries no meaning of its own, so naming a small flame first and a large one second does not make small fires more common — the object simply shows one or the other. Entries past the second are unreachable.