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SmallFire

The lesser of the two flames the engine lights for itself.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
class
When omitted
none
rules.ini
[AudioVisual]
SmallFire=MYFIRE_SM ; an AnimType registered in [Animations]

Three paths create it, none of them nameable from an object type:

  • A Flamer=yes animation lays a patch of fire around itself when it reaches its middle frame: one of these a quarter of a cell out in a random direction, another on an even chance five eighths of a cell out, and a LargeFire on a further even chance. Each is placed at the nearest free spot to the point picked.
  • A Scorch=yes animation below ten leptons creates one at its own center, unless it is standing on water, beach, ice or rock. If the animation was attached to an object, the flame is attached to it too.
  • Every cell of a structure being torn down has an even chance of one, half a cell out in a random direction, and half of those also get a LargeFire.

A structure knocked down a damage level uses it as well. Sparky covers that case, including the engineer that suppresses it and the OnFire set that replaces it.