SmallFire
The lesser of the two flames the engine lights for itself.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- class
- When omitted
none
[AudioVisual]SmallFire=MYFIRE_SM ; an AnimType registered in [Animations]Three paths create it, none of them nameable from an object type:
- A
Flamer=yesanimation lays a patch of fire around itself when it reaches its middle frame: one of these a quarter of a cell out in a random direction, another on an even chance five eighths of a cell out, and aLargeFireon a further even chance. Each is placed at the nearest free spot to the point picked. - A
Scorch=yesanimation below ten leptons creates one at its own center, unless it is standing on water, beach, ice or rock. If the animation was attached to an object, the flame is attached to it too. - Every cell of a structure being torn down has an even chance of one, half a cell out in a random direction, and half of those also get a
LargeFire.
A structure knocked down a damage level uses it as well. Sparky covers that case, including the engineer that suppresses it and the OnFire set that replaces it.