LightBlueTint
The blue the glow of a structure adds to the cells it reaches.
- Applies to
- BuildingType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- floating point
- When omitted
1000
[BLUELAMP] ; the stock blue light postLightVisibility=4000LightIntensity=0.01LightRedTint=0.01LightGreenTint=0.01LightBlueTint=0.7The value is how much blue the structure’s light adds to the ground around it. At the structure’s center, LightBlueTint=1 adds as much blue as a map at Blue=1 already has. The addition falls off in a straight line to nothing at LightVisibility, like LightIntensity. A negative value takes blue out instead.
The balance between the three tints gives a light its color; LightRedTint explains how they combine. Set all three tints on any structure with a light. LightIntensity explains what the built-in 1000 does to the ground.
A later rules file can wipe out a fractional value. If any later rules file, such as the expansion’s rules or a map’s own rules, contains the structure’s section but not this key, the stored value loses its fraction. A 0.7 blue drops to 0, which removes it from the light.