LightBlueTint
The blue the glow of a structure adds to the cells it reaches.
Specification
- Applies to
- BuildingType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- floating point
- When omitted
1000
[BLUELAMP] ; the stock blue light postLightVisibility=4000LightIntensity=0.01LightRedTint=0.01LightGreenTint=0.01LightBlueTint=0.7The figure is a fraction of full strength on the same scale the map’s own color grading uses, so 1 adds as much blue at the structure’s center as a fully lit map already carries and the addition falls away to nothing at LightVisibility, exactly as LightIntensity does. A negative figure takes blue out of the cells instead.
What reaches the screen is the balance between the three tints rather than their size, which LightRedTint covers.
A file read after rules.ini that names the same section without this key cuts the stored figure back to a whole number before storing it again, so a 0.7 blue drops out of the light altogether.