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LightBlueTint

The blue the glow of a structure adds to the cells it reaches.

Specification
Applies to
BuildingType
File
rules.ini
Section
[<ObjectType ID>]
Value
floating point
When omitted
1000
rules.ini
[BLUELAMP] ; the stock blue light post
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=0.01
LightBlueTint=0.7

The figure is a fraction of full strength on the same scale the map’s own color grading uses, so 1 adds as much blue at the structure’s center as a fully lit map already carries and the addition falls away to nothing at LightVisibility, exactly as LightIntensity does. A negative figure takes blue out of the cells instead.

What reaches the screen is the balance between the three tints rather than their size, which LightRedTint covers.

A file read after rules.ini that names the same section without this key cuts the stored figure back to a whole number before storing it again, so a 0.7 blue drops out of the light altogether.