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LightBlueTint

The blue the glow of a structure adds to the cells it reaches.

Specification
Applies to
BuildingType
File
rules.ini
Section
[<ObjectType ID>]
Value
floating point
When omitted
1000
rules.ini
[BLUELAMP] ; the stock blue light post
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=0.01
LightBlueTint=0.7

The value is how much blue the structure’s light adds to the ground around it. At the structure’s center, LightBlueTint=1 adds as much blue as a map at Blue=1 already has. The addition falls off in a straight line to nothing at LightVisibility, like LightIntensity. A negative value takes blue out instead.

The balance between the three tints gives a light its color; LightRedTint explains how they combine. Set all three tints on any structure with a light. LightIntensity explains what the built-in 1000 does to the ground.

A later rules file can wipe out a fractional value. If any later rules file, such as the expansion’s rules or a map’s own rules, contains the structure’s section but not this key, the stored value loses its fraction. A 0.7 blue drops to 0, which removes it from the light.